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The Endless Mission Wiki
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===Assets=== Assets are the individual object that make up a game, anything from a tree to a full character you can move around. Assets can be dragged and dropped from the [[#Library|Library]] into the [[#Viewport|Viewport]]. You can import, edit, and save assets of your own to the [[#Library|Library]], and also [[#Publish|publish]] assets so other people can download them. <br></br> [[File:Editor_-_Avatar_Box.png|thumb|left|500px|Parent and child relationship between assets in the Hierarchy]] Any assets you use in your game are listed in the [[#Hierarchy|Hierarchy]]. Sometimes, you may see arrows next to assets. Clicking on them will expand or collapsed a list of more assets. When an asset has nested objects, it has a ''parent and child'' relationship to other assets. A ''parent'' is the root asset containing ''children'' assets. Think of it as a box that contains assets. <br></br> A parent object, Avatar, and its children show in the Hierarchy.]] In the example image, Avatar is the parent asset of CapitanBlackclaw. We can also say that CapitanBlackclaw is a child asset of Avatar. The assets listed under CapitanBlackclaw (Audio Listener, Platformer Camera Rig, etc.) are also children of Avatar. <br> When you start creating games, it is easy for the [[#Hierarchy|Hierarchy]] to quickly get crowded with assets. Making empty parents assets can be a useful way to organize the [[#Hierarchy|Hierarchy]] and make assets easy to find. <br></br> Assets can also be referred to as ''gameobjects''. <br></br> <br></br>
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