When uploading characters to The Endless Mission, an important step is getting them to animate. There are multiple approaches to this of varying degrees of complexity.
Prerequisites:[ | ]
- Using Your Own Assets In The Endless Mission
- An animation set (animated by you, or an animation set that is compatible with your model)
- Animation Clips
- An understanding of Animator Controllers and how to use them
Method 1: Fully Custom[ | ]
- Create animation clips for your animations
- Build your own animator controller in Unity, slotting in your own animation clips
- Set up the parameter names the way you see fit
- Set your model's animator controller to your custom controller
- Use the exporter to upload your custom asset to The Endless Mission
- Write a custom script that can pass values to your custom animator
Method 2: Partially Custom[ | ]
- Create animation clips for your animations
- Build your own animator controller in Unity, slotting in your own animation clips
- Use the same parameter names that The Endless Mission character controllers use
- Set your model's animator controller to your custom controller
- Use the exporter to upload your custom asset to The Endless Mission
- Let the character controller scripts of characters like Capitán Blacklaw pass the values to the parameters